From Skill to Stake: Constitutional, Fiscal and Federal Reconstruction of Online Gaming Law in India After Junglee Games and Gameskraft

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Apurva Mishra
Shubham Sharma
Mohd Imran

Abstract

India’s internet gaming law has entered a new conceptual era. The legality of a game depends on the predominance test; games where skill matters more than luck shouldn’t be treated as gambling and may be legally protected as lawful or legitimate business activities. The Supreme Court's twin verdicts of 27 May 2026 in State of Tamil Nadu v. Junglee Games India Pvt. Ltd. and Directorate General of Goods and Services Tax Intelligence (HQs) v. Gameskraft Technologies Pvt. Ltd. held that the state's constitutional power to make laws on betting and gambling under Entry 34 of List II applies to betting. It also supports state rules against unfair and disproportionate taxation, even if a match is anticipated to be skill-based; when a player places money or anything that has some monetary value or when transactions occur, the tax rules for that action could not change because the contest is based on skill rather than luck. This judicial verdict, when paired with the promotion and regulation of the Online Gaming Act 2025, suggested a shift from labelling the games to supervising the financial risk. The authentic skill versus chance test is still in use, and it is no longer restricted.  Though skill remains central to the game, profit-driven concerns now shape regulation, and enforcement is driven by injury. This structure can be modified into a risk-based financial framework where safety standards serve as loss-prevention assets, even though it is an improvement over the previous basic model. Though talent is still needed for the sport, the rules of play are now determined by financial risk, and official action is justified when there has been physical harm. Even though this new structure makes more sense than the prior two-part regulation, it presents a legal question: how can national internet gaming legislation coexist with state authorities over betting? The paper recommends a new model that separates game classification, platform-specific conduct, user harm and legislative proficiency rather than putting all gaming conflicts into a single skill versus chance assessment.

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