The Archetypal Quest in Ursula K. Le Guin’s A Wizard of Earthsea
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Abstract
This study examines the archetypal quest pattern in Ursula K. Le Guin’s A Wizard of Earthsea. The study is limited to Ged’s movement from childhood to wizardhood and to the way in which this movement is given form by journey, conflict, danger, and return. The novel uses the familiar pattern of romance, but its deepest conflict is not between the hero and an outer monster. It is between Ged and the shadow released by his own misuse of power.
Ged begins as Duny of Gont, a gifted boy whose magical power appears before his judgment is formed. After Ogion gives him his true name, Ged enters the larger world of wizardry. His pride and impatience lead him to call forth a shadow that he cannot command. From that point, his life becomes a quest. At first he flees from the shadow. Later he learns that he must turn toward it and seek what seeks him. The study shows that Le Guin changes the usual heroic victory into an act of recognition. Ged does not defeat the shadow by destroying it. He names it with his own name and accepts it as part of himself. The quest therefore ends in wholeness rather than conquest. In this way, A Wizard of Earthsea presents true power as knowledge joined with humility, and true wizardry as the restoration of balance within the self.